On his way to the testing chamber, he sees a mysterious and enigmatic government man watching him from a tram, and again arguing fervently with a scientist. Gordon Freeman, a recently employed theoretical physicist for Black Mesa, is involved in an experiment analyzing a strange, unknown crystal. The Half-Life series begins in 200-, at the Black Mesa Research Facility, deep below the New Mexico desert. Gordon Freeman, the main protagonist of the Half-Life series. In the spin-off series, including Portal and its sequel, Portal 2, the main protagonist, Chell, a Test Subject, is detained in the Aperture Science computer-aided Enrichment Center, run by the A.I. In the canon expansions and spin-offs, the featured playable characters are not Gordon Freeman, but rather a HECU Corporal, a security guard, and a pair of scientists, all of them as eager as Gordon to make their way out. The protagonist of the Half-Life series is Gordon Freeman, a former Black Mesa employee whose attempt to escape from Black Mesa ends up in his employment by the G-Man. Starting on the GoldSrc engine, a modified Quake engine, the series now runs on the Source engine. Since its first installment, the series has been introduced to many consoles such as the PlayStation 2, PlayStation 3, and Xbox 360, as well as Mac. In 2005, Electronic Arts took over distribution of the Half-Life series. Most of them were developed by Valve however, Half-Life's three expansions, Blue Shift, Opposing Force and Decay were developed by Gearbox Software. Half-Life has spawned since then many modifications, expansions, and sequels, most of which set in the same universe. It is told through five related story arcs, each stemming from a game: Half-Life, Half-Life 2, Half-Life: Alyx, Portal, and Portal 2. Lights and reflections update faster and more accurately, too and each crevice in every room is lit with clarity, making the test chambers of Aperture Laboratories look as they would in the real world.The Half-Life and Portal universe, also known as the Half-Life universe or the Portal universe, is a science fiction universe created by Valve Corporation in 1998, with the release of the video game Half-Life on the PC platform. But with DLSS 3.5’s Ray Reconstruction technology, each fence appears stable no matter how much light is illuminating the thinnest of its meshes. This could cause excessive shimmering on thin surfaces and light instability or “boiling” on reflective walls. With existing rendering techniques, full ray tracing could struggle to resolve multiple photons of light bouncing against thin materials, like metal fences, or highly reflective surfaces. In Portal with RTX, textures are enhanced as Ray Reconstruction intelligently accumulates engine data and information across multiple frames to produce a more accurate and clear image. Later this Fall, we’re bringing those optimizations and enhancements to Portal with RTX, alongside an upgrade to NVIDIA DLSS 3.5, which introduces a new feature called Ray Reconstruction that uses AI to improve ray tracing image quality. The recently released Portal: Prelude RTX used a new version of NVIDIA RTX Remix that improved performance and the quality of path tracing for older graphics cards. Portal with RTX Upgrades To NVIDIA DLSS 3.5 Take a first look in the announce trailer for Half-Life 2 RTX: An RTX Remix Project:įor more information and the latest news on Half-Life 2 RTX stay tuned to. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valve’s Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2’s top mod teams, now working together under the banner of Orbifold Studios. Today, we’re unveiling Half-Life 2 RTX: An RTX Remix Project, the in-development community remaster of one of the highest-rated games of all time, Valve’s Half-Life 2. Then, we turned the tools over to community modders who remastered Portal: Prelude. We released Portal with RTX, a high-fidelity reimagining of Valve’s timeless classic, as an example of what’s possible with Remix. NVIDIA RTX Remix is a free, upcoming modding platform built on NVIDIA Omniverse, designed to enable modders to create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS, NVIDIA RTX IO and NVIDIA Reflex.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |